Using Technology to Harness Motivation of Persian Language Learners

In this presentation I will discuss the design, implementation, results, and findings of a research project conducted with novice-intermediate level Persian/Farsi learners as part of at San Diego State University. The overall purpose is two-fold: 1) to design and implement proficiency-based online curriculum integrating aspects of ‘gamification’ and ‘personalization,’ and 2) to study the impact, if any, on effective response to curriculum and actual time on task when the curriculum is ‘gamified/personalized’ and when it is not.
• Technology: What technological tools are being used effectively in your classrooms? Is there new technology you have begun to use?